you only move when you want to instead of always hovering forwards). I don't remember the exact distribution, but easier difficulties increase the time limit in Cyberspace and make it easier to control (eg. Puzzles: 0 makes it so that all puzzles are already solved, 3 turns them into massive brainteasers.Ĭyber: How difficult the cyberspace parts are. Mission: 0 has nothing story-related at all and all doors are unlocked, 1 adds audio logs, 2 adds locked doors (so you need to find key cards and destroy certain props to lower SHODAN's security level to open them), 3 adds a time limit. 0 makes it so they never aggro against you and die in one hit, 3 makes them stupidly tough. )ħh is a lenient timer anyway, so if you do it for the achievement, just go for it, you will hardly notice the higher difficulty.Įdit: I found this from user 'The Red Snifit', shameless repost, maybe it helps:Ĭombat: How many enemies you face and how tough they are. The only way to change the story would be to change the 'mission' parameter - and this doesn't actually change anything, rather it takes away from the story ( takes away audio logs etc.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |